Make sure GZdoom in installed on your system according to instructions on 's wiki, then run driconf. However, there is a workaround.įirst of all, install driconf, if you don't have it already It returns the following info on my computer:Īs you can see, the OpenGL's version is 1.4. You can check your version by typing the following command in your terminal: It was probably a fault of outdated Linux drivers (I could run GZDoom on the same computer on Windows 7 without any problems), but I couldn't find a guide on how to update Intel drivers on my Linux distribution. It worked for me.Īfter I successfully compiled GZDoom and tried to run it, I received an error saying:Īt least GL 2.0 is required to run GZDoom. Now you can compile GZDoom and proceed with further steps according to the guide on 's wiki. Write additional info so the final result is this: Message( SEND_ERROR "Could not find GLEW library files" ) In order for the program to compile, a slight change has to be made in src/CMakeLists.txt I managed to find a solution on official GZDoom forum so all the credit goes to guys from this thread (especially Skyrimguy): Configuring incomplete, errors occurred! Linked by target "zdoom" in directory /home/(my name)/gzdoom_build/gzdoom/src Please set them or make sure they are set and tested correctly in the CMake files: The compiler returned errors:ĬMake Error at src/CMakeLists.txt:259 (message):ĬMake Error: The following variables are used in this project, but they are set to NOTFOUND. In order to compile GZDoom I followed this guide:Įverything was going fine until I reached the "Compile GZDoom" step. I assume the developer will fix it in the future. Note: the following information was valid for source downloaded on May 16th 2014. *the computer originally came with 1 GB of RAM, but the motherboard supports up to 2GB so I recently upgraded the memory. So here is what I learned:įor starters, here is my machine's specification: I figured there might be others facing similar problems. Solving those problems took me a lot of reading and searching and I managed to finally run GZDoom succesfully at 3 a.m. First I encountered problems with compilation from source and once I eventually succeeded, it turned out my GPU was supposedly too weak to handle the engine. For the past few days I'd been trying to run GZDoom on my low-spec machine.
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